Tools' handle deleting on clone?

I’m just making a script where an item(tool) spawns at a random location and players can pick it up. When I clone it, the tool is there but the handle is gone.

local function pinkSparkletime()
	Announcement = "A very rare pink sparkletime fedora has spawned!"
	local fedora = game.ReplicatedStorage.Tools.PinkSparkletimeFedora:Clone()
	fedora.Parent = workspace.Collectibles.Items
	fedora.Handle.Position = workspace.Collectibles.ItemSpawns:GetChildren()[math.random(1, #workspace.Collectibles.ItemSpawns:GetChildren())].Position
	local DeletionThread = coroutine.create(function()
		task.wait(120)
		if fedora ~= nil then
			if fedora.Parent == workspace.Collectibles.Items then
				fedora:Destroy()
			end
		end
	end)
	coroutine.resume(DeletionThread)
end
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Does the Handle have Collision or could it possibly fall or clip out of the map?

I fixed it. The model’s handle had archivable set to false.

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