The Activated event no longer fires under any circumstances. This applies to all games since earlier today. It doesn’t work in games, test solo, or in test servers.
The repro is simple, you can even use the code provided by the wiki article on .Activated.
local tool = Instance.new("Tool")
tool.Parent = game.Players.Arch_Mage.Backpack
function onActivation()
print("Tool activated")
end
tool.Activated:connect(onActivation)
Nothing shows up in the console, not even an error.
Hopefully this can be looked into and fixed quickly, as it is preventing tool usage in many games.