I have an inventory in which players can equip and unequip guns. After the player dies he cant equip a gun anymore. Help would be very appreciated.
videos, screenshots and your code would be very nice
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Hey, could I add you to the game it would be easier and for some reason i couldnt make a video of it.
Im a little to busy for that sorry,
Okay so this is the code of the tool removing and adding:
local toolManagerVal = game:GetService("ReplicatedStorage"):WaitForChild("Values"):WaitForChild("toolManagerVal")
local plr = game.Players.LocalPlayer
local RS = game:GetService("ReplicatedStorage")
local InvGui = plr.PlayerGui:WaitForChild("InventoryGui")
local Custom = plr.PlayerGui:WaitForChild("CustomGUI")
local ammo = plr.PlayerGui:WaitForChild("ammo")
if not plr.Character then
plr.CharacterAppearanceLoaded:Wait()
end
if toolManagerVal.Value == "build" then
for i, ammoGui in ammo:GetChildren() do
if ammoGui:IsA("ScreenGui") then
if ammoGui.Enabled == true then
ammoGui.Enabled = false
end
end
end
InvGui.Enabled = false
local back = false
local starter = false
local char = false
if plr.Character then
local hum = plr.Character:FindFirstChildWhichIsA("Humanoid")
if hum then
hum:UnequipTools()
end
end
task.wait(0.4)
for i, v in plr.Backpack:GetChildren() do
if v:FindFirstChild("ammo") then
v:Destroy()
end
end
for i, v in plr:WaitForChild("StarterGear"):GetChildren() do
if v:FindFirstChild("ammo") then
v:Destroy()
end
end
for i, v in plr.Backpack:GetChildren() do
if v:FindFirstChild("BuildVal") then
back=true
end
end
for i, v in plr.Character:GetChildren() do
if v:FindFirstChild("BuildVal") then
char=true
end
end
for i, v in plr:WaitForChild("StarterGear"):GetChildren() do
if v:FindFirstChild("BuildVal") then
starter=true
end
end
if back == false and char == false then
RS.starterTools.Build:Clone().Parent = plr.Backpack
end
if starter == false then
RS.starterTools.Build:Clone().Parent = plr:FindFirstChildWhichIsA("StarterGear")
end
print("Build Tool has been cloned into the players backpack")
elseif toolManagerVal.Value == "weapons" then
Custom.Enabled = false
InvGui.Enabled = true
if plr.Character then
local hum = plr.Character:FindFirstChildWhichIsA("Humanoid")
if hum then
hum:UnequipTools()
end
end
task.wait(1)task.wait(0.4)for i, v in plr.Backpack:GetChildren() do
if v:FindFirstChild("BuildVal") then
v:Destroy()
end
end
for i, v in plr:WaitForChild("StarterGear"):GetChildren() do
if v:FindFirstChild("BuildVal") then
v:Destroy()
end
end
end
toolManagerVal.Changed:Connect(function(val)
if toolManagerVal.Value == "build" then
InvGui.Enabled = false
local back = false
local starter = false
local char = false
if plr.Character then
local hum = plr.Character:FindFirstChildWhichIsA("Humanoid")
if hum then
hum:UnequipTools()
end
end
task.wait(0.4)
for i, v in plr.Backpack:GetChildren() do
if v:FindFirstChild("ammo") then
v:Destroy()
end
end
for i, v in plr:WaitForChild("StarterGear"):GetChildren() do
if v:FindFirstChild("ammo") then
v:Destroy()
end
end
for i, v in plr.Backpack:GetChildren() do
if v:FindFirstChild("BuildVal") then
back=true
end
end
for i, v in plr.Character:GetChildren() do
if v:FindFirstChild("BuildVal") then
char=true
end
end
for i, v in plr:WaitForChild("StarterGear"):GetChildren() do
if v:FindFirstChild("BuildVal") then
starter=true
end
end
if back == false and char == false then
RS.starterTools.Build:Clone().Parent = plr.Backpack
end
if starter == false then
RS.starterTools.Build:Clone().Parent = plr:FindFirstChildWhichIsA("StarterGear")
end
print("Build Tool has been cloned into the players backpack")
elseif toolManagerVal.Value == "weapons" then
InvGui.Enabled = true
if plr.Character then
local hum = plr.Character:FindFirstChildWhichIsA("Humanoid")
if hum then
hum:UnequipTools()
end
end
task.wait(0.4)
for i, v in plr.Backpack:GetChildren() do
if v:FindFirstChild("BuildVal") then
v:Destroy()
end
end
for i, v in plr:WaitForChild("StarterGear"):GetChildren() do
if v:FindFirstChild("BuildVal") then
v:Destroy()
end
end
end
end)
plr.CharacterAdded:Connect(function()
if toolManagerVal.Value == "build" then
for i, ammoGui in ammo:GetChildren() do
if ammoGui:IsA("ScreenGui") then
if ammoGui.Enabled == true then
ammoGui.Enabled = false
end
end
end
InvGui.Enabled = false
local back = false
local starter = false
local char = false
if plr.Character then
local hum = plr.Character:FindFirstChildWhichIsA("Humanoid")
if hum then
hum:UnequipTools()
end
end
task.wait(0.4)
for i, v in plr.Backpack:GetChildren() do
if v:FindFirstChild("ammo") then
v:Destroy()
end
end
for i, v in plr:WaitForChild("StarterGear"):GetChildren() do
if v:FindFirstChild("ammo") then
v:Destroy()
end
end
for i, v in plr.Backpack:GetChildren() do
if v:FindFirstChild("BuildVal") then
back=true
end
end
for i, v in plr.Character:GetChildren() do
if v:FindFirstChild("BuildVal") then
char=true
end
end
for i, v in plr:WaitForChild("StarterGear"):GetChildren() do
if v:FindFirstChild("BuildVal") then
starter=true
end
end
if back == false and char == false then
RS.starterTools.Build:Clone().Parent = plr.Backpack
end
if starter == false then
RS.starterTools.Build:Clone().Parent = plr:FindFirstChildWhichIsA("StarterGear")
end
print("Build Tool has been cloned into the players backpack")
elseif toolManagerVal.Value == "weapons" then
Custom.Enabled = false
InvGui.Enabled = true
if plr.Character then
local hum = plr.Character:FindFirstChildWhichIsA("Humanoid")
if hum then
hum:UnequipTools()
end
end
task.wait(1)task.wait(0.4)for i, v in plr.Backpack:GetChildren() do
if v:FindFirstChild("BuildVal") then
v:Destroy()
end
end
for i, v in plr:WaitForChild("StarterGear"):GetChildren() do
if v:FindFirstChild("BuildVal") then
v:Destroy()
end
end
end
toolManagerVal.Changed:Connect(function(val)
if toolManagerVal.Value == "build" then
InvGui.Enabled = false
local back = false
local starter = false
local char = false
if plr.Character then
local hum = plr.Character:FindFirstChildWhichIsA("Humanoid")
if hum then
hum:UnequipTools()
end
end
task.wait(0.4)
for i, v in plr.Backpack:GetChildren() do
if v:FindFirstChild("ammo") then
v:Destroy()
end
end
for i, v in plr:WaitForChild("StarterGear"):GetChildren() do
if v:FindFirstChild("ammo") then
v:Destroy()
end
end
for i, v in plr.Backpack:GetChildren() do
if v:FindFirstChild("BuildVal") then
back=true
end
end
for i, v in plr.Character:GetChildren() do
if v:FindFirstChild("BuildVal") then
char=true
end
end
for i, v in plr:WaitForChild("StarterGear"):GetChildren() do
if v:FindFirstChild("BuildVal") then
starter=true
end
end
if back == false and char == false then
RS.starterTools.Build:Clone().Parent = plr.Backpack
end
if starter == false then
RS.starterTools.Build:Clone().Parent = plr:FindFirstChildWhichIsA("StarterGear")
end
print("Build Tool has been cloned into the players backpack")
elseif toolManagerVal.Value == "weapons" then
InvGui.Enabled = true
if plr.Character then
local hum = plr.Character:FindFirstChildWhichIsA("Humanoid")
if hum then
hum:UnequipTools()
end
end
task.wait(0.4)
for i, v in plr.Backpack:GetChildren() do
if v:FindFirstChild("BuildVal") then
v:Destroy()
end
end
for i, v in plr:WaitForChild("StarterGear"):GetChildren() do
if v:FindFirstChild("BuildVal") then
v:Destroy()
end
end
end
end)
end)
well you shouldnt be outting items into the player via the client. Do it via the server. This will probably help resolve some of you’re problems.
Correct me if this isnt just a local script lol
This is a local script tho how should I remove or add tools to the play via a server script?
You’d do it the exact way you are doing it now you’d just need to make some small changes
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