I believe that I have tried nearly everything to try and put a tool/model onto this custom rig. it have tried using Heartbeat/RenderStepped, Motor6D, Attachments, Welds, etc. I’m not really sure how to make it stay attached it the hand with a viable look and setup. Has anyone done this before? and if so how?
Alright thanks, that makes this a lot simpler. If you already have the position of the hand, you can use a RenderStepped event to constantly update that, however in depth I’d need a bit of an explanation as to how it didn’t work for you when you tried it. Alternatively, you could use an attachment with a weld which removes a lot of the nitty-gritty adjustments as that way roblox updates it within their pipeline automatically.
I know this may not have worked for you before but I believe it is possible in such ways so understanding how it’s failing is important.
I tried using RenderStepped, but the updating was kind of laggy and sluggish? Anything to combat this? I also tried to use attachments and welds, but it wasn’t getting the updated part position with those.
Here’s the code that worked for me. I get the flicker bug, but I have seen the fix (albeit briefly). Nothing to worry about right now. I should add I have a part follow the rig, and add the flame to the part.