What do you want to achieve?
Me and @Gravity_Defier have been working on custom character rigs and we want to be able to equip tools. What is the issue?
The issue is that when we try to equip the tool, the tool doesn’t weld to the character’s hand. The tool Equipped event also doesn’t call. Therefore, it seems as if the tool was never equipped, although the tool is present in the character.
What solutions have you tried so far?
I have tried using the custom character creator plugin, searched the devforum, and also searched on google. I used the custom character creator plugin to rotate the joints. It seems as if no one else has every had this issue before. We have also tried editing the the humanoid properties but to no solution.
Red circle, the rightshoulder is the added part for the character design. I don’t think it’s either r6 or r15 because it’s a custom rig, should we remove that part and use a more vanilla base?
The Humanoid has a RigType property. Please check that.
I’m talking about the duplicate RightShoulder part. There’s two of them.
You might be able to get away with the rig as it is now if we figure out what’s wrong, but if you want a quickfix instead, you could use the regular R15 setup and simply have the additional shoulder parts rigged off the normal UpperArm part, instead of being directly inline with the limb.