Using inverted parts, I managed to make some toony outlines.
Borderlands
Opps…
forgot how you make inverted bricks. * size by -1?
I believe it is like
Part.CFrame = Part.CFrame:Inverse()
I believe it is like
Part.CFrame = Part.CFrame:Inverse()[/quote]
Nah, that just inverts the CFrame.
Personally I don’t know how OP did this.
It’s a block mesh with scale Vector3.new(-1,1,1) but a little more than 1 so it shows up.
This was first done more than two years ago btw. There are plenty of free-model “cel-shading” outline scripts you guys could take a look at <:
Example old place:
Edit: Devious’s is actual parts. Hax.
Ah, so more instances and more memory use.
The effect looks cool though.
[quote] It’s a block mesh with scale Vector3.new(-1,1,1) but a little more than 1 so it shows up.
This was first done more than two years ago btw. There are plenty of free-model “cel-shading” outline scripts you guys could take a look at <:
Example old place:
[/quote]
Mine is actual parts.
Oh snap. I assume there’s no performance difference because they’re all anchored + lightweighted anyway. Unless someone wants to prove my assumption wrong by performing stress tests d: