Top Dog- Game project, Scripting Opportunity

I’m looking for somebody who will be committed to finishing this game with me.

I know this is very long, but if you’re interested, i’d read the entire thing.

You will get paid 100k robux (before tax, we can negotiate), and a percentage of the game’s profits.

WARNING: This project is messy(You’d be working on top of somebody else’s work), but will be WELL WORTH IT if you’re able to cope.

The previous work is well scripted, and comes with documentation

I WILL Help you finish this.

I previously worked with Nickcool9999/SpeedySeat (SpeedySeat - Roblox) I also worked a bit with Inductive, (Inductive - Roblox).

Premise: So, the game is a Juggernaut game; one player gets selected to be it (Top Dog), and must kill everybody else, each player has 2 lives, Top Dog has special moves (needs to be programmed).

Keep in mind, most of the game is completed, There is a lot that needs to be done, and you will have to be able to read, and work around past code.

Whats done:

  • Maps

  • UI

  • Player selection spinner (When the top dog is chosen)

  • Initial game play (most of it, at least)

  • Thumbnails

  • Weapons

What needs to be done:

  • Fully function UI ( GUI’s need to be finished)

  • Energy bar (Weapons and Top Dog special attacks (I’ll get into that later) take energy, and the energy bar needs to be completed, it’s like a reload essentially) (Since I wrote this, I have worked on it, but it’s not completed yet)

  • Spectate GUI

  • Maybe animations (Not a need, but I’d like the game to look pretty)

  • Camera Aesthetics (Like a panning view of a selected map)

  • Crates need to be finished (Open crates for new skins, All of the skins have been made, a long with corresponding ranks and thumbnails for each.)

  • Bug Fix (There are a few bugs within the pre-made code, you need to be able to read complicated code and fix bugs, I will help.)

  • Top Dog Special moves (Special attacks on the top dog can use. Requires energy)

  • Item Equip menu (GUI Is created, just needs to be programmed)

  • Inventory (GUI is created, just needs to be programmed)

  • Shop (GUI is created, just needs to be programmed)

There is a lot more that needs to be done, if you’re interested contact me on Discord, @ Vincent #6575
or post. I can also show you around the game if you’re interested.

Also, heres some pictures and GIFS of the game so you can check it out so far.

https://gyazo.com/b13fd89ddfeaad4714d93b6306602c9d – Shop in action

https://gyazo.com/601343cd0f7207d906ecc4a26adbc85e – Player Selection partly in action

There’s a ton of other stuff, this is just some snippets of what you’d be working on if you decided to take part of this tough project.

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I’ve worked on loads of games, whether it be for myself or others. I can handle basically everything you want. I’m actually working on a remake of Ozzypig’s Juggernaut personally right now… But I would gladly stop working on it to help with this.

I have a lot of experience with coding shops and inventories, equip menus, etc. Here’s some you can test for yourself:

This was a joke game but it has a working shop and inventory system.

Me and my friend are about to release this. I coded everything in it, including the shop and stuff.

Also helped my friend. This is the last public example of a shop I coded. Honestly, not my favorite one but I hope you get the idea.

I can easily make the panning of the camera on the maps too. I have a game I’m working on right now that has some neat cutscene stuff, and a lot of other examples if you need them. The Mad Memer! begins with a cutscene as well as Teapots but I’ve improved since then.

I also made the UI in those games, but if you want an example of some of my best UI… Here’s some I made a year ago:

All of this would be pretty easy for me to help out with, but the only thing I definitely don’t want to do is work on the animations. I’m not bad at them, but I don’t like making them. I can do everything else.

Just let me know on the devforums if I could be of assistance.

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Well, the animations are not a priority, also, are you good with reading complex code? Because It may be difficult to navigate the modules. This is what’s scared off a few people.

Yeah, I definitely have a lot of experience with that. Actually managing a large module myself: https://www.roblox.com/library/543656802/Intended-Puns-Really-Useful-Functions-V5

I can also handle messy code. Trust me, I admit that I am not the cleanest person in the world when it comes to that stuff…

The code itself is not messy, but there’s just a lot of stuff to manage lol. If you want to check it out, join my group thunder1222 Productions - Roblox and i’ll give you permissions

Alright, cool, I joined. I’m not afraid of managing a lot of code.

Yeah, I can definitely handle that. It’s pretty much identical to how I write my code.

No, did you look in the mods folder? That’s what runs the game. The other stuff was used to pull off the gameplay.

Oh okay, interesting. I admit that is pretty clunky. I still think I could handle it, although if I were making it from the ground up I would have tried to make it cleaner.

I can definitely see how it turned a lot of people off.

Yup, the code you were looking at from before is when I made it myself. That’s why the rating are so low. I then asked my friend if he wanted to work on it, he said yes. He then did all of that and got bored of the project. I haven’t been able to find somebody that can help me add onto what he’s done, because he did a very good job, and I don’t want it to go to waste and end up like my older version.

Yeah, usually us scripters like everything set up our way. Otherwise it can be really confusing.

The biggest issue is that rather than use one script for all that stuff, your friend was using a hundred modules. I think I finally figured out what he’s doing but man, that’s going to be annoying.

I do believe that once I start tinkering with it I’ll understand what he’s doing. It might be really helpful if we could actually test the game too.

Go ahead and test it, it works. Most of the GUI’s are not set up though, but most of the game is playable.

Alright, I just tested it. Pretty interesting.

All I can say is I can at least try to help you. He’s already got all the basic stuff set up, so it wouldn’t be very hard to get most of the things on the list done once I figure out how it all works. I think we could do it.

Alright sweet. If you need anything from me, let me know.

If you could PM me the exact details of what you want that’d be great.

Do you have a discord or anything?

I do have a discord but it would be a hassle for me to use my it. I’d rather just use the messaging on Roblox if that’s okay

Oh ok. No problem. I’ll send you more details right now.

If anybody else is interested please post, just in case things don’t work out, i’d like to have another option.

Alright, this opportunity is still up for grabs.