I’ve worked on loads of games, whether it be for myself or others. I can handle basically everything you want. I’m actually working on a remake of Ozzypig’s Juggernaut personally right now… But I would gladly stop working on it to help with this.
I have a lot of experience with coding shops and inventories, equip menus, etc. Here’s some you can test for yourself:
This was a joke game but it has a working shop and inventory system.
Me and my friend are about to release this. I coded everything in it, including the shop and stuff.
Also helped my friend. This is the last public example of a shop I coded. Honestly, not my favorite one but I hope you get the idea.
I can easily make the panning of the camera on the maps too. I have a game I’m working on right now that has some neat cutscene stuff, and a lot of other examples if you need them. The Mad Memer! begins with a cutscene as well as Teapots but I’ve improved since then.
I also made the UI in those games, but if you want an example of some of my best UI… Here’s some I made a year ago:
All of this would be pretty easy for me to help out with, but the only thing I definitely don’t want to do is work on the animations. I’m not bad at them, but I don’t like making them. I can do everything else.
Just let me know on the devforums if I could be of assistance.
Well, the animations are not a priority, also, are you good with reading complex code? Because It may be difficult to navigate the modules. This is what’s scared off a few people.
The code itself is not messy, but there’s just a lot of stuff to manage lol. If you want to check it out, join my group thunder1222 Productions - Roblox and i’ll give you permissions
Oh okay, interesting. I admit that is pretty clunky. I still think I could handle it, although if I were making it from the ground up I would have tried to make it cleaner.
I can definitely see how it turned a lot of people off.
Yup, the code you were looking at from before is when I made it myself. That’s why the rating are so low. I then asked my friend if he wanted to work on it, he said yes. He then did all of that and got bored of the project. I haven’t been able to find somebody that can help me add onto what he’s done, because he did a very good job, and I don’t want it to go to waste and end up like my older version.
Yeah, usually us scripters like everything set up our way. Otherwise it can be really confusing.
The biggest issue is that rather than use one script for all that stuff, your friend was using a hundred modules. I think I finally figured out what he’s doing but man, that’s going to be annoying.
I do believe that once I start tinkering with it I’ll understand what he’s doing. It might be really helpful if we could actually test the game too.
All I can say is I can at least try to help you. He’s already got all the basic stuff set up, so it wouldn’t be very hard to get most of the things on the list done once I figure out how it all works. I think we could do it.