I’m newbie at camera manipulation, and tried a lot of ideas from my head (> 20). Also I have problems with math, and can’t make smart alghoritm. So, example of camera which i want:
My best attempt to recreate that (but it still being bad…):
If someone has time, can you answer me how can I do this? But you can just give me idea how i can do this
Maybe look into camera types? The answer is most likely there! Added on with a mouse.Clicked and Unclicked event, to control where the camera moves! Should just be some basic Vector math!
Don’t worry! Should just be where your mouse started at, then each render step calculating where the mouse position is in correlation to it, and moving the camera on the X and Y plane based on that!