The barrel of the gun is not pointing where the mouse point is pointing.
A scenario is needed to solve this problem.
Please copy and paste your script here.
Put 3 backticks (```) before and after the script so it displays properly.
local char = plr.Character
local hrp = char.HumanoidRootPart
local mouse = plr:GetMouse()
local RunService = game:GetService("RunService")
RunService.RenderStepped:Connect(function()
local hrpPos, mousePos = hrp.Position, mouse.Hit.Position
hrp.CFrame = CFrame.new(hrpPos, Vector3.new(mousePos.X, hrpPos.Y, mousePos.Z))
end)
It’s because you are rotating the whole character to look towards the mouse point.
You are making the player’s head and body look towards the mouse, not the gun.
you could use the CFrames between the gun and the humanoid root part to get a constant offset that you add to the cframe look at so the gun points to the mouse.
not sure how, but you should rotate the RootPart to make the weapon aim the mouse, not the RootPart
I’m sorry, but I’m new to script writing, can you write a script for me?
ok, i think i get it, but is a bit strange:
wait(2)
local RunService = game:GetService("RunService")
local plr = game:GetService("Players").LocalPlayer
local char = plr.Character
local hrp = char.HumanoidRootPart
local mouse = plr:GetMouse()
local handle = script.Parent:WaitForChild("Handle")
local hanOffset = hrp.CFrame:Inverse() * handle.CFrame
local hanAngleOffset = hanOffset - hanOffset.Position
local rX,rY,rZ = hanAngleOffset:ToOrientation()
RunService.RenderStepped:Connect(function()
local tar = mouse.Hit.Position
local tar2 = Vector3.new()
if hanOffset.Position.Magnitude > (tar - hrp.Position).Magnitude then
warn("to close")
return
end
tar2 = ( CFrame.new(handle.Position,tar) - handle.Position + tar):ToWorldSpace(hanOffset:Inverse()).Position
--hrp.CFrame = CFrame.lookAt(hrp.Position,tar2) * hanAngleOffset:Inverse()
hrp.CFrame = CFrame.lookAt(hrp.Position,Vector3.new(tar2.X,hrp.Position.Y,tar2.Z)) * CFrame.fromOrientation(0,rY,0):Inverse()
end)
Try it, if anyone wants to optimize it, please do it, and sometimes you character will start flying i dont know why, and you cant aim your gun if you are too close to the target, maybe will be better to rotate the tool instead of the character?
i will let this test model that i make for making this https://create.roblox.com/store/asset/16198642547
Thank you, but this is the situation right now. My gun has no handle. I replaced the handle with “BodyAttach”
no, use the gun body, like the actually black metal part
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