Thoughts? Constructive feedback is wholeheartedly appreciated; note, the presentation’s models (AK 47, Healthkit) aren’t created by me—and are merely placeholder assets.
Furthermore, ignore the three healthkit items—I reinstate, these assets are merely placeholders, and the utilisation of the same asset for each of the three item ViewportFrames is, simply, for my convenience.
Thank you, kindly!
Interesting word choice!
And, for clarification, regarding the healthkit assets: those are individual-use items. Consumables! The letter within the centre of the ViewportFrame is the key one’d press to use the corresponding item.
Here’s a variant of the presentation w/o 2 of the healthkit assets:
The guis are very well made, maybe make the top left a bit smaller as it might get in the way of the players view. I would really enjoy seeing it interactable
I appreciate your feedback! Each of the UI “portions” are wholly compatible with custom scaling percentages; within the presentations, the UI’s scaling percentage is 100%, although 75% may allocate for additional screen estate. I intend for users to withhold the capability to adjust these scaling percentages freely—to their tastes.
This experience is public! See my profile. As for interactability, as of the present, solely the weaponry UI is interactable—scroll your mouse wheel.