When attempting to use a ProximityPrompt in VR, the top half of the prompt does not render correctly. The text appears, but the background, circle, and key don’t render for the top half. In some cases, this can make it really hard to determine what input is actually required since the text for the character may not contrast enough with the geometry below it.
I have noticed it in every game that has ProximityPrompts. The demo that Roblox provides through the developer portal isn’t ideal in VR, but does rule out other factors:
It appears that this particular problem was reported quite some time ago. As such, if you still experiencing this issue we kindly request that you open a new bug report with detailed steps to reproduce the issue, along with any relevant information you can provide. This will greatly assist us in identifying and addressing the problem effectively.