So I have an Atmosphere + Completely Red Skybox I made placed inside Lighting. In my testing game, all sides of the skybox show up (amazing). The second I paste them in the main game, the top of the skybox is black (not amazing)??
Clip in the testing game on how things should normally look:
Clip on what happens once the Atmosphere + Skybox are pasted into the main game:
This has been happening for months but it wasn’t till now that I have decided to do something about it. I’ve looked this problem up and seen people reporting how their entire skybox was appearing black but there wasn’t really any explanation neither did I find them useful. What could be causing this? Could it be a script in my game that’s preventing the entire skybox to load or something? I do have a region3 zone system thing where every time you enter a certain brick, it’ll change the game’s skybox according to.
Not so sure if it has to do with that as I also have it in the testing game and everything is fine. What do you think could be causing this? Is it something in Lighting that I might have to adjust? I’d appreciate it as this problem in the main game happens to all skyboxes, not just the one shown.
probably because of the time of day in lighting properties. Change it to morning.
If this doesn’t work then try adjusting your color correction effect.
Yeah it was the time lol. The thing is that since it’s a horror game, I’d prefer things to be dark. If I increase the time of day, it fixes the issue but will take some of that spooky feeling away from the game. Is like a way so the time of day doesn’t affect the skybox’s appearance?
You can always have an inverted ball mesh with a texture of the sky as a replacement.
Another thing you can do is rather than having it night time, you can add fog to simulate night time (fog end is in lighting but it isn’t shown)
You could also try messing with the properties to get a result you want.
I’d prefer making an inverted ball with the texture of the sky though.
You can simulate night time with the sun at high in the sky by setting Lighting Brightness to 0, along with setting Ambient and OutdoorAmbient to black. Then using a dark fog color to make things in distance fade to black. Just a tip.
Sorry to necropost, but for anyone who found this on Google:
Most of these solutions are just hacks. Using the fog or the brightness attributes to make it look like nighttime without affecting the sky will actually make the angles of specular highlights, diffuse shading, and shadows appear incorrectly. There needs to be a better solution for this.