Topbarplus dropdown issue

Hey there, I am making a menu to buy ingame cash for robux, but the menu appears to break when the remote to update it fires. The code:

game.ReplicatedStorage.EventController.OnClientEvent:Connect(function(Method, ETC)
	if Method == "UpdateGUI" then
		local Data = ETC[1];
		made:setLabel("Cash: " .. (Data.Cash or 1))
		local percent = (Data.Cash or 0) * .50
		made:setDropdown({
			GUI.new():setLabel(percent .. ' Cash [5 R$]'),
			GUI.new():setLabel("1000 Cash [10 R$]"),
			GUI.new():setLabel("2000 Cash [17 R$]"),
			GUI.new():setLabel("3000 Cash [24 R$]"),
		})
	end
end)

I’ve tried to clear it with made:setdropdown({}) first with a delay, still don’t work. It fires about 1 time a second.

image

– FOUND A WORK AROUND USING _G –

Basically, I used _G to destroy the labels in the old dropdown (since it wasn’t destroyed before, it just moved it to the topbar)