[v3!] TopbarPlus v3.0.0 | Construct intuitive topbar icons; customise them with themes, dropdowns, captions, labels and much more

This should be fixed now in v2.5.2:

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Works perfectly, thank you and have a great rest of your day!

Thank you it worked! I’ve been looking for this for so long!

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This is really good but how would you be able to make a ping counter?

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If you find a method of reliably measuring a player’s ping, yes.

Just ran upon that since the Topbar goes along with Roblox’s current state it’s impossible to natively make a topbar 100% out of this.

I’ve since changed a few lines of code in the module thinking that Roblox’s topbar is on and remove the additional spacing on the left and right sides.

Would be nice to have a native feature to not turn the topbar off along with Roblox’s topbar.

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Sure that’s a good idea, I’ve opened up a ticket here:

Feel free to expand upon that or open up additional issues if you have any further ideas.

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The more I use it the more useful it gets!
The only bug I’ve found is that the documentation says passing nil to :setTip() or :setCaption() will remove the tip/caption, although doing so throws an error. Once a tip is assigned it cannot be removed.
Excellent module, I will definitely be using this in my games.

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Good spot thanks! I’ve opened up a ticket and will have it fixed for the next update:

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Hey, Is there a setting wheel icon? I really need one for my game atm. Cant find any good ones lol
(image label, asset id, website id)

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I love the TopbarPlus system. It is very useful. Just one question: how come when I add the :convertLabelToNumberSpinner(), it will no longer allow me to have an image on that same icon anymore?

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Image + spinners aren’t currently supported together although we can consider support for this for the next update if it’s something you need.

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For those interested in switching to the Deferred Signal Behaviour TopbarPlus is now compatible:

@Koye_x64 The :setTip and :setCaption nil bug should also be fixed now :+1:

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I’m having a weird bug with the icons. they work all good but when a player reset/respawn it adds a duplicate of all the icons and starts filling the topbar with the same icons. How can I fix that?
screenshot1

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Icons have to be constructed within StarterPlayerScripts or a GUI with ResetOnSpawn set to false

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I didn’t notice I accidentally put it on StarterCharacterScripts.

Hello @ForeverHD , I want to know if its necessary give u credits.

Credit back to this thread is greatly appreciated, anywhere convenient’s fine.

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Is there a way that when you press the Shop button it will make the GUI come out from the side, since I don’t want to try messing with what I have already…