How are you setting iconBackgroundColor
? icon:setTheme
, icon:set(propertyName,...)
, through the theme module, etc?
Also how does it interfere with your theme? What’s your desired look vs what actually happens?
How are you setting iconBackgroundColor
? icon:setTheme
, icon:set(propertyName,...)
, through the theme module, etc?
Also how does it interfere with your theme? What’s your desired look vs what actually happens?
What type of theme is there and how can I make one ???
I’m using :set("iconBackgroundColor", Color3.fromRGB(255, 0, 0))
.
The icon becomes black:
It is a selected icon that is locked from clicks.
Here’s the full constructor:
RedTeamCounter = Icon.new()
:setMid()
:setImage(7275142787)
:setLabel("Red Team: 0%")
:setSize(50)
:setTopPadding(12)
:setCornerRadius(0.2, 0)
:select()
:lock()
:setOrder(4)
:setEnabled(true)
:set("iconBackgroundColor", Color3.fromRGB(255, 0, 0)),
I want the icon to be colored red.
We have a section dedicated to explaining themes here:
Setting the gradient back to white should solve that:
:set("iconBackgroundColor", Color3.fromRGB(255, 0, 0))
:set("iconGradientColor", ColorSequence.new(Color3.fromRGB(255, 255, 255)))
Thanks that works.
However, I’m still getting an issue with dropdowns not resizing appropriately.
This works fine:
But when the second icon’s label gets changed it doesn’t resize:
Only the top-most icon seems to be adjusted for.
Is there a way to have the icon adjust size for the largest icon inside the dropdown?
Another slight bug is that whenever you hover over a locked icon using :lock()
, the click mouse icon appears until you move your mouse:
Thanks for the report. For a quick fix to the former, you can do the following:
:bindEvent("toggled", function(icon)
icon:_updateIconSize()
end)
I’ll then have permanent fixes for both of those in the next update.
Hello, I come to seek help or a tutorial type, how can I do the opening and closing video?
If you’re looking to create a sliding UI toggle like that in the video, you can achieve it with TweenService and listening to icon events such as icon.selected
and icon.deselected
.
It’s well worth checking out the docs for more info and examples:
Add this to the code for fix:
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid.HealthChanged:Connect(function(health)
if health == 0 then
nanobloxIcon:deselect()
nanobloxIcon:lock()
end
end)
Humanoid is not a valid member of Model “Workspace.KINGfarihin”
Do :WaitForChild() instead of ‘.’
hi so like i have a tweensize for the gui how can i put it in the topbar script?
function openGui()
open = true
script.Parent.Parent.Frame:TweenSize(UDim2.new(0, 400,0, 337), "Out", "Quint", 1, true)
end
function closeGui()
open = false
script.Parent.Parent.Frame:TweenSize(UDim2.new(0,0,0,0), "Out", "Quint", 1, false)
end
script.Parent.MouseButton1Down:Connect(function()
if open then
closeGui()
else
openGui()
end
end)
Do it like this:
yourIcon:bindEvent("selected", function()
openGui()
end)
yourIcon:bindEvent("deselected", function()
closeGui()
end)
There is a blue line under openGui
and closeGui
I have my own GUI placed in the middle of the topbar, which has the potential to overlap with TopbarPlus icons (especially on smaller screens). Is there any way to integrate it into TopbarPlus?
How to change the top bar icon position?
Ben said that he won’t add a feature like that, he wants to keep the concept of this module.
Can you share an image of this?
Pretty much what taehyung said, although you can use the following to modify icon offsets: