I don’t really think the intention behind this move is really malicious as what kind of developer you are to not look at the console log during real gameplay (not in studio), although I do think it is kind of suspicious.
Well, it’s not really a watermark since it’s easily removable AND people will know you’re using TopbarPlus anyway, because all they have to do is look at the Topbar.
Hello good Roblox devs. Sorry for my level of English.
I have a problem with this cool TopbarPlus module; The thing is that I’m designing a background that fits the two states of the bar (show and hidden), but it turns out that on my computers it works fine, but not on other people’s screens.
This first case is my screen, (both my computers and my cell phone).
And this case on one of my teammates’ screens.
I want to think that it is a bug, but it is strange that only in my case it causes that margin between the Chat Button and the TopBar Container.
I have checked this thread and have not seen anyone with the same problem.
Thank you.
Is there a command to access the Frame GUIObject? like Icon:GetGUIObject() would return the Frame Instance or something? That would be splendid
There has been an issue occurring and I don’t exactly know why. This is what happens, tho I’m not even in controller mode (It shows it’s in that mode on the screen)
If anyone could help, that would be appreciated. I can make a place to show the error if needed. - I fixed this, apparently something changed in the module but I don’t remember changing anything.
Any way to make it use ContentText
instead of absolute size maybe?
Can’t seem to do rich text without it being like this.
@ForeverHD There seems to be a bug where when you have a script inside of a GUI in startergui it only works in the studio and sometimes works ingame. Is this known or something? It is very annoying and I cant figure out how to fix it.
May I see the script?
Also, I believe all of the Topbarplus scripts should be local scripts specifically in StarterPlayerScripts.
I am unable to share the code because it’s too big to be pasted here.
Does it have to be in StarterPlayerScripts for it to work ingame? Because It only works in studio when I have it on startergui
as far as I can know, you have to put topbarplus scripts in places where scripts persist, which startergui is definitely not one of them
Yes, it does need to be in StarterPlayerScripts.
What’s that?
I have not encountered that specific feature yet.
It’s the video recording icon, they have updated it
Looks alot better, lets hope they increase the video quality while their at it.
This is absolutely unacceptable
What the heck is this?
I have a 2560x1440p monitor at 144hz running at 144 and that resolution is extremely low for 2022/2023 NOT to mention its in wmv as well literally had to convert it to mp4 so people don’t have to download it
How are you suppose to identify a roblox native video if you can’t even identify anything in the video to begin with?1
Voila
I have been having this issue where any form of changing the zindex/basezindex results in the same following error:
Please can you fix this?
Current form of changing zindex:
My current workaround is changing object.ZIndex = ...
to
if object:IsA("GuiObject") then object.ZIndex = ... end
The setLeftOffset()
function offers different results depending on the device. Mobile and studio both show it closer to the left. While PC shows it further to the right. However, on higher resolution mobile device (iPhone 12 Max), it appears the same as on PC. On iPhone 6, it matches the studio behavior.
Showing behavior with “Home” button.
IconController.setLeftOffset(145)
PC:
Studio / Low-end mobile:
The Frame that it’s overlapping is 310px X offset with 0 scale.