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Btw, put this in studio help. Also, how many parts are you creating?
Okay, thanks. I will. Andd… it’s like… 100 or more parts.
Yeah, if it’s less than 1k parts then you’ve got a crappy pc
…Are you sure? This is actually effecting the game here.
I made an FPS gui… and when nothing is happening, it’s 60 FPS.
But… when the parts spawn, it really goes downnnn. Like, at 18-25 FPS.
Do you have any scripts that cause the lag?
There are so many posts on the forums about decreasing lag. Give the Search button a try up above to find them. If your search doesn’t work try changing some of the words you use.
Well, no. The parts are in server storage, and I clone them so they come out. (They are moving parts btw) It lags horribly whenever they are in the workspace.
Also, I have tried that, but everything people say confuses me.
And, most of the time… it isn’t even what I need. It’s usually talking about script lag, which isn’t the case here.
What are your PC Specs?
maxchars
Roblox can’t just lag for no reason - this might be a problem of your device. I think this happens not because of parts, but because Roblox needs to calculate physics. By that I mean something like this - “all of the parts are unanchored
(so Roblox needs to calculate their gravity, what happens on fall impact and etc.) or there is too much stuff happening on screen”.
Could you send over the place file so we can take a look?
Okay, very sorry for late replies, I was doing something.
Also, I don’t think so. I have many devices, and my phone for sure works very well on roblox. I’ve tried using all devices to play the game, and yes, it is still very slow. My PC is also strong, so I do not believe that is the issue.
Also, it is a game, not a file.
So what do I do? It isn’t a file.
Download a copy of the game as a file using the file menu in the top-left corner
Not sure if this is related to deving in studio or playing the game but i have been getting really bad lag in studio recently.
My game which never lagged is lagging badly on studio now.
Currently using OPENGL to render, although I tried directx and still lags.
I suspect it has something todo with clipping or whatever you call this in my screenshot.
Building that has windows would never have clipping issues before this close to it now does.