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Instead of killing them you can just teleport them to where you want to go.
If you know the position you want to move them
Character:MoveTo(Vector3.new(0, 0, 0))
Or you can move them to a part in workspace
Character:MoveTo(Vector3.new(workspace.Part.Position))
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As far as I’m aware, BaseParts don’t have a MoveTo() function. Models do, though.
Instead of what you have on line 7, you should opt to do this instead:
part.Parent:MoveTo(TeleportPart.Position)
Otherwise you could do this instead:
part.Parent.HumanoidRootPart.CFrame = TeleportPart.CFrame
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Locked due to excessive inappropriate replies.