Toppling physics (knock player to the ground like a domino)

I want to make players able to knock each other over like in the game Crazy Cattle 3D

here’s the game for reference:
cattle

here’s my game so far:
https://gyazo.com/cb78b3519114dda700ca05c0af30b29b

I tried using custom hitboxes, and even changing the physical properties of the characters. I’m looking for a new approach to get this to work.

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You could use PlatformStand and then script your own movement system

How do I fix the “player sinking into ground” problem when I turn PlatformStand on?

I think adding a force that accounts for the workspace.gravity and levitates them off the ground should work, especially for a cattle3d game?

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well the short solution is to make a custom character controller, and to recreate the gif you’d prob just make a blank sheep model, add a velocity, and make the velocity change based on humanoid direction. or make a wheels

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You can enable the collision for the legs