ADDITIONS:
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New Disaster: Alien Invasion [ELITE]
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New Disaster: Pollution
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New Disaster: Black Hole [ELITE]
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New Map: Telaville 2013
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New Map: Telaville 2022
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New Map: Nuclear Power Plant
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New Map: Timberton Revamp
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New Map: Giza
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New VIP Map: Classic Interstate 95
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New VIP Map: Classic State Park
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New VIP Map: Classic Timberton
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New Gamemode: Lurker
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New Gamemode: SixNado (VIP-Exclusive)
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New Dual Threat mechanic (doubles tornado count)
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More server tips added
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PentaNado now available in public servers
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Tornado map damage in USD readded
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Bonus Disaster Survivors now included in Round Results
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Added new rain functionality
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New Tips to encourage user-friendly game design
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New Interaction System
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Dynamic Clouds added to all weather
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Cooldown (30 seconds) added to disaster summoning
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New ‘Extreme’ category added to the DoomsDay clock
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Multi-tornado gamemodes spawn their tornadoes randomly in different spots rather than one spot.
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Hurricanes now are multi-directional. They can enter from either the North, South, East, or West.
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Message now appears for Flash Floods when water begins to recede
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New Private Server Control: No New Players (prevent accounts less than 1 day old to join the server.)
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New Private Server Control: PvP (spawns in Skirmish weapons as loot, and allows for players to fight each other.)
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New Private Server Control: Prevent Inventory (prevents players from utilizing their inventory items when spawning.)
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New Private Server Control: Round Duration (adjust the duration of a tornado round between 120 seconds - 1000 seconds.)
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New Private Server Control: Shelter Toggle (allows the owner to lock and close off the underground shelter door.)
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New Private Server Modifier: Super Doomsday (extremely difficult doomsday)
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New Private Server Modifier: Super Zeus (supercharged lightning)
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New Private Server Modifier: Mesh Tornadoes (turn 2D tornadoes into 3D!)
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New Private Server Modifier: Evil Duckies (turn meteors into duckies!)
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Private Server map selection now includes random option
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Spookfest 2021 contest volcanoes readded
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New badge: Lot’sa Damage
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New badge: Rise
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New badge: Ten-Thousand Survivals
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New badge: Dual Threat
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Out of bounds functionality added
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Tons of other additions not listed
CHANGES:
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Gameplay changes to ‘Holiday World’ (Glass is interactive)
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Massive weather system overhaul
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Evil Duckies once again can explode
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Breaking skull (paralysis) threshold increased from 150 to 190.
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Paralysis effect toned down (no longer very red to ease the eyes.)
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Paralysis UI altered
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Lava Flood Buff
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Map Voting screen UI changes
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Changed JackONado visuals
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Changed Wraithnado visuals
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Chompnado Changes
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Shelter Key Changes
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Timebomb Terror buffed
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Shelter Indicator UI slightly altered
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Elite section of the Shop converted into Gamepass section
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Altered Summon Disaster section of the Shop
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Trollnado no longer trolls players that are in the shelter
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JackONado no longer curses players that are in the shelter
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Wraithnado no longer curses players that are in the shelter
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Lighting changed to ‘Voxel’ for better performance
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Major buff to Doomsday
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Shelter now locks when DoomsDay is selected
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Gamemode Change: Bombs Away
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Bombs Away now has four bomb types
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“Normal”
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“Blue Burst”
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“Yellow Lightning”
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“M.O.A.B”
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Gamemode Change: Timebomb Terror
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Bombs come out more frequently
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Bombs blast radius increased from 10 studs to 20
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Hurricane duration increased (minimum & maximum)
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Flood minimum height increased to 35 studs (from 20)
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Flood rise speed nerfed to be slower.
-Loot items now take 1 second to pick up
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How-To-Play GUI improved
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Flood is now more damaging to the environment
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Must be within 10 studs to pick up loot items
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Shop UI improvements
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Tons of other changes not listed
FIXES:
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Teleport exploit anti-cheat introduced
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Spectate exploit anti-cheat introduced
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Loot stealing exploit anti-cheat introduced
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Skirmish weapon hitboxes vastly improved
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Shop bug fixes
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Carrying disabled
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Boundaries increased to prevent players from glitching out of the map
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Hurricane arrival music will now be muted when mute button is enabled
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Round results jingle will now be muted when mute button is enabled
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Map Voting System bug fixed (players can no longer abuse the votes)
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Lobby spawning issue fixed (players would sometimes spawn under the lobby or stuck in the lobby)
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Being struck by lightning and sometimes being unable to move afterwards fixed (?)
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Some music unable to be muted can now be muted
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Fixed bug where Round Results sometimes does not disappear after round ends
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Fix to intermission text when round begins
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Fix to Chompnado roleplay messages
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Physical loot can no longer be flung
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All music now plays at the beginning rather than random intervals
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Other small bug fixes
- Tons of other fixes not listed