Torso does not move in animation

Pretty much just what the title says. I have a tool that when I click plays an animation and does damage, however when it plays the animation the torso remains static while the other parts move as expected. I’d appreciate any advice on what might be causing it and how to fix it.
Animation:
https://gyazo.com/c911eaddb8be966da00c1c4627fc1ef0

How it looks in game:
https://gyazo.com/c33d35eae466e7d3604351ddef972170

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is your torso anchored in-game

2 Likes

No it is not. (character limit is lame)

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Did you Animate the Torso, or the HumanoidRootPart?

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Torso afaik (animation was made in blender). In any case it shows on the dummy so I’m confused as to why it’s not working on the player.

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did you try to do the animation in a plain new baseplate with as little code as possible to see if it still works to make sure it isnt other scripts interferring

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I apologize for not closing the topic. I did try this and still had the same issue, however I resolved it by reuploading the animation again after importing it to the animation editor twice (still not sure why that worked) thanks for the help though I really appreciate it.

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