Total Data KB/s and Average Ping spiking

Hello, me and my team have made a game, and we received numerous reports about “Slow Servers”, so I went in one of them and I noticed that the total data KB/s sometimes skyrocket, reaching sometimes 10,000 KB/s+, and that the average pings gradually increases to reach 1,500ms+ in 12-14 hours. I don’t know anything that would cause that much data to be sent/received, because I don’t do any intense tasks in any of the sides (client/server). I would like to get ideas that would be responsible for this.
Proof: https://gyazo.com/65e69a4aa041cf1af052598adf6f19e6

Game in question: [2 MILLION CODE] Ultraverse Tower Defense - Roblox
Screenshot:


If you need any extra information, I’ll reply providing it ^^

Also, If I put that in the wrong topic, I’ll gladly change it to whatever it’s intended to be into. Thank you!

This is more then likely a script bug or something somewhere or roblox’s server. Try rebooting them all also are u hiring?

Did you ever find the solution to this?

It was just a faulty code where the positions of all enemies was sent at once. You just have to make sure everything is animated in the client :slight_smile:

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So too much network traffic of data across the server too fast? i.e. big tables sent to all clients?