Hello, me and my team have made a game, and we received numerous reports about “Slow Servers”, so I went in one of them and I noticed that the total data KB/s sometimes skyrocket, reaching sometimes 10,000 KB/s+, and that the average pings gradually increases to reach 1,500ms+ in 12-14 hours. I don’t know anything that would cause that much data to be sent/received, because I don’t do any intense tasks in any of the sides (client/server). I would like to get ideas that would be responsible for this.
Proof: https://gyazo.com/65e69a4aa041cf1af052598adf6f19e6
Game in question: [2 MILLION CODE] Ultraverse Tower Defense - Roblox
Screenshot:
If you need any extra information, I’ll reply providing it ^^
Also, If I put that in the wrong topic, I’ll gladly change it to whatever it’s intended to be into. Thank you!