Total data KBs doubling when a player joins

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    Fix high total data kbs usage

  2. What is the issue? Include screenshots / videos if possible!
    When im trying out the game in Roblox Studio the usage of total data seems fine. Homewer, when I try and test it with some other people in normal Roblox, the total data just doubles per player joined in the game.

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I am actually really lost about what to do. Didnt find solutions in developer hub neither.

Im very lost about why this happens and I will accept any help.

The “Players” thing in Netwrok, client side, seems to be extremely high, 7000 avg

Do you have too many remote events? Also look into the micro profiler here: MicroProfiler memory profiling, flame graphs, diffs, and much more

Also total data KB/s seems like a normal amount (and it normally will increase with each player).
If you are experiencing lag it could be from a memory leak or too many events being called.