We’ve had touch API for a while now for the purposes of mobile development. The only way we can do touch related input in-studio is by “emulating” a device using the mouse - which forces us to give up some of the strengths of touch input in the first place (pinching, pulling, multi-touch, etc). I propose that if the operating system in which studio is running on supports touch, then the touch inputs be used in studio and the ROBLOX player.
This is what I mean: I’ve been using a Surface Pro 3 for a little over a year and a half, and not being able to use the touch capabilities to make touch-compatible games is disappointing. Especially when there is still no Android developer app available.