Hello everyone, I recently encountered an issue. I have a part in workspace with a linear velocity inside it. I set the value of the linear velocity on the server to control its movement, and I’m listening to its TouchedEvent on the client side (to reduce the burden on the server). However, it seems that on the client side, parts other than the player are unable to trigger this TouchedEvent promptly.
here is my server script:
local FlyingPart = workspace.FlyingPart
local target = workspace.BigPart
local v = FlyingPart.LinearVelocity
v.VectorVelocity = (target.Position - FlyingPart.Position).Unit * 10
and my localscript:
local FlyingPart = workspace.FlyingPart
local target = workspace.BigPart
FlyingPart.Touched:Connect(function(part)
if part == target then
warn(part)
else
print(part)
end
end)