function onTouched(hit)
local wallvalue = hit.Parent:findFirstChild("isWall")
if wallvalue ~= nil then
hit:Destroy()
end
end
script.Parent.Touched:Connect(onTouched)
so when anything touches this part the script should check if the thing that touched has that value correct? but whenever a wall touches it and has that value nothing happens to it, no errors either
Is the part holding this script anchored? If so, that might be why it isn’t firing, and unanchoring the part should fix the issue.
There are also ways to keep the part in place if it’s suspended in the air or has collisions disabled, such as constantly making the velocity set to (0,0,0) and making the script remember its parents initial position at the start so it for sure won’t fall.
game:GetService("RunService").Heartbeat:Connect(function()
local func = script.Parent.Touched:Connect(function() end)
local result = part:GetTouchingParts()
func:Disconnect()
for i,hit in pairs(result) do
if hit.Parent:FindFirstChild("isWall") then
hit:Destroy()
end
end
end)
Put this in the same spot. This will also detect anchored parts, and nocollided parts (or should) Have fun!