Hello! I’m doing PVP for my upcoming game but when I touch a player with what is needed it also counts the accessory so it’s not getting what is touched and sometimes it does it correctly when not touching a accessory, just wanna know how do I make it count with touching the accessory and the normal meshparts of the player?
I ain’t showing any scripts to show because there isn’t really anything to show it’s simple to do what I just done.
By the way, if you don’t want to worry about multiple hits from body parts, just detect for a part named “HumanoidRootPart”. Will make your life easier.
Learn how to do accessories, then you know how you can do hitboxes for them. In this case you would just replace the accessories with a changed copy of the original.
How would I do this? It’s a object I’m detected what touches it and it’s getting everything from the player so how would I make it count the “accessory.Parent.Parent” With the “Hit.Parent”?
Example: accessory.Parent.Parent
Is
And Hit.Parent
is
(rn im testing with npc’s but it’s going to be made for hitting real robloxians)
No, It’s a throwing game and we throw stuff. I’m trying to do so if the Cloned Throwing Object hits a player it removes damage and stuff but It seems to be counting the accessory Meshpart / Part instead of the actual player meshparts
Omg I just thought of something… I can maybe turn off cantouch on accessorys parts with a script… I will do this then continue the conversation if this continues