Why is .Touched() super bad security wise? Theres a thing in my game you can do where if you loopbring a person and have them touch a kill brick, itll kill them, even if the kill brick is handled by a server script and the player being looped bring doesnt see it on there screen and no where near the kill brick. Is there a way to secure .Touched() better?
You can try seeing how far the player that supposedly touched the part is.
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