Reproduction Steps
Currently, as of 2/1/2022
, the Touched
event fires inconsistently when a Humanoid
character is jumping, if you are listening to the character being touched. I recall there being an issue with Humanoid
instances where they would not touch the floor when jumping, since they raycast downwards and execute another jump if the distance to the ground is small enough.
Steps to reproduce:
-
Download & open the repro place file : TouchedBug_Repro.rbxl (32.0 KB)
-
Run a playsolo test
-
Move your character around while holding spacebar / your jump button
-
Observe that the touched event inconsistently fires, according to the output in the output widget
Expected Behavior
It is expected that Touched
will be fired consistently, regardless of whether or not a Humanoid
character is repeatedly jumping.
Actual Behavior
The Touched
event fires inconsistently when the Humanoid
character is repeatedly jumping.
Workaround
None
Issue Area: Engine
Issue Type: Other
Impact: High
Frequency: Constantly
Date First Experienced: 2022-02-02 00:02:00 (-05:00)