So I was making a game where you can collect gem like things and it would add size to your character but for some reason it fires a bunch of times. I’ve tried many solutions and I can’t figure out how to get it to fix.
Here’s my code:
local tings = {}
while wait() do
for i,part in pairs(workspace.Gems:GetChildren()) do
if part.Name:find("GemThingy") and not table.find(tings, part.Name) then
print("New part added")
table.insert(tings, part.Name)
part.Touched:Connect(function(part2)
if part2.Parent:FindFirstChild("Humanoid") and part.Name == "Head" then
part2.Parent.Head.Size += part.Size * Vector3.new(0.5, 0.5, 0.5)
part2.Parent.HumanoidRootPart.Size += part.Size * Vector3.new(0.5, 0.5, 0.5)
part:Destroy()
end
end)
end
end
end
local tings = {}
local debounce = false
while wait() do
for i,part in pairs(workspace.Gems:GetChildren()) do
if part.Name:find("GemThingy") and not table.find(tings, part.Name) and debounce == false then
debounce = true
print("New part added")
table.insert(tings, part.Name)
part.Touched:Connect(function(part2)
if part2.Parent:FindFirstChild("Humanoid") and part.Name == "Head" then
part2.Parent.Head.Size += part.Size * Vector3.new(0.5, 0.5, 0.5)
part2.Parent.HumanoidRootPart.Size += part.Size * Vector3.new(0.5, 0.5, 0.5)
part:Destroy()
debounce = true
end
end)
end
end
end