Hello, for my game I’d like to anchore my character to lighten the server because I replicate other characters movement by myself and I have my own movement system which work with anchored character. But when I anchor my character, all the touched events don’t work anymore, even if I clone the touched parts locally. I’d like to know if there’s a solution to make it work or if I should leave the characters unanchored? Thank you for your help
.Touched doesn’t work with both parts being anchored. Try :GetTouchingParts().
So i would need to loop all the touching part with a getpartstopart ? Is it worth it if I have about 120 parts to touch, or should I leave the character unanchored?
Or maybe i could create a part unanchored that i loop to the character position and that would be the touching part ?
120!!? Thats a lot of parts this will cause immense lag in your game, i think its worth to keep the characters unachored looping trough it would be laggier then unachored characters. Also maybe try using align position or align orientation with RigidtyEnabled to true to make it instantly go to the target you desire when making them unachored.
alright yes i’ll see ! thank you for your help ! i didn’t know about touched event don’t work on both anchored parts
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