I posted a bug report for this earlier, but have since created a 100% replicable, minimized reproduction file.
Repro file versions:
spawn bug replication v2.rbxl (50.6 KB)
Where does the bug happen?
The bug happens every time a player spawns on a SpawnLocation with the following criteria:
- The SpawnLocation must be completely overlapped with a CanCollide = false part which does not have a manually set collision group via PhysicsService
- The SpawnLocation must not have a manually set collision group via PhysicsService
- The zone part must have a .Touched event connected at the time of spawn
When did the bug start happening?
The bug started happening immediately to all SpawnLocations whenever I overlapped them with a part meeting the criteria listed above.
Here is a video demonstrating how to replicate the bug:
If anyone needs any more information, let me (or @Polyhex) know, as we’ve both experienced this issue.
EDIT: This bug also seems to occur when the player’s character has no Touched events connected and the giant orange part has a Touched event connected.