Hey, I’ve got this gun which is using the fastcast script to make it more realistic. However, I want the bullet (or snowball in this case) to disappear when it touches something.
The problem is, the .Touched event doesn’t work when it touches another part at first. I thought this was maybe just the way fastcasting worked (like it was defying normal physics or something), but it does eventually all at the one time as so:
Does anyone know what I can do instead of the .Touched event or a way to make it work, or why it’s happening?
Thanks in advance.