I’m trying to make it so when you touch a part you get teleported and warned to not go there
But when Even though im not touching it. It still triggers.
Server
game.Players.PlayerAdded:Connect(function(player)
local ExitValue = Instance.new("IntValue", player)
ExitValue.Name = "ExitValue"
while true do
task.wait()
if game.Workspace.TriggerParts.Preventer.Touched then
local player = player
local char = player.Character or player.CharacterAdded:Wait()
local humanoid = char:WaitForChild("HumanoidRootPart")
if humanoid then
game.Workspace.TriggerParts.Preventer.CanTouch = false
game.Workspace.TriggerParts.Preventer1.CanTouch = false
game.Workspace.TriggerParts.Preventer2.CanTouch = false
humanoid.CFrame = game.Workspace.SpawnCFRAME.CFrame
ExitValue.Value = ExitValue.Value + 1
game.ReplicatedStorage.RemoteEvents.Out:FireClient(player)
wait(5)
game.Workspace.TriggerParts.Preventer.CanTouch = true
game.Workspace.TriggerParts.Preventer1.CanTouch = true
game.Workspace.TriggerParts.Preventer2.CanTouch = true
end
end
end
end)
Client
game.ReplicatedStorage.RemoteEvents.Out.OnClientEvent:Connect(function()
if game.Players.LocalPlayer:WaitForChild("ExitValue").Value == 1 then
game.Players.LocalPlayer.PlayerGui.ScreenGui.PreventText.TextTransparency = 0
game.Players.LocalPlayer.PlayerGui.ScreenGui.TextLabel.TextTransparency = 1
wait(2)
game.Players.LocalPlayer.PlayerGui.ScreenGui.PreventText.TextTransparency = 1
elseif game.Players.LocalPlayer:WaitForChild("ExitValue").Value == 2 then
game.Players.LocalPlayer.PlayerGui.ScreenGui.PreventText.TextTransparency = 0
game.Players.LocalPlayer.PlayerGui.ScreenGui.PreventText.Text = "I said don't go there"
wait(2)
game.Players.LocalPlayer.PlayerGui.ScreenGui.PreventText.TextTransparency = 1
elseif game.Players.LocalPlayer:WaitForChild("ExitValue").Value == 3 then
game.Players.LocalPlayer:Kick("I said don't do that!")
end
end)
```.