I’m making a magic, but for some reason I’m having problems with the touched function. It’ll only call if the part is the player.
As seen below: (look at the output, in theory it should call every single part that it’s been in contact with.)
https://gyazo.com/dc0f2719e387245805c62d4aab46c6b5
This is the code:
local touched = {}
ball.Touched:connect(function(hit)
if touched[hit.Name] then return end
touched[hit.Name] = true
print(hit.Name)
end)
This is done in the local script situated in the backpack, but I’ve had no problems with calling the .Touch function before so I actually don’t know what the problem is here.
Thanks.