I made a stealth bomber that flies over players and when the bombs that are dropped collide with an object, they automatically explode. The issue with this is that the bombs sometimes have a delay and bounce off of the ground, so would it be ideal for me to use raycasting to cast a ray downward from the bomb, so that when it detects a part it explodes instantly instead of relying off of Roblox’s collisions?
I feel like I can also change the collision fidelity, but the .Touched() event is still highly unreliable from what I know of. What do you guys think?
I’ll probably just be using a ray cast considering that these are functions that would need to be used constantly, which may use up more memory than I really need.