Instead of using a touched event use ray casting. Have a ray constantly firing down from the player to see if it hits your part. If it hits the required part, fire a remote event. You will have to set up a denounce system for this to work properly.
Instead of using a touched event use ray casting. Have a ray constantly firing down from the player to see if it hits your part. If it hits the required part, fire a remote event. You will have to set up a denounce system for this to work properly.