Touched thing not working

local mopBrush = script.Parent
local debounce = false
local currentSpills = 5
wait(5)
game.Players.PlayerAdded:Connect(function(player)
	mopBrush.Touched:Connect(function(hit)
		if hit.Name == "Spill" then
			if debounce == false then
				if currentSpills > 0 then
					if hit.Size == Vector3.new(0.076,0.36,0.36) then
						debounce = true
						hit.Size = hit.Size - Vector3.new(0,0.36,0.36)
						currentSpills = currentSpills - 1
						script.Parent.Parent.Parent.ToolTip = "Mop: "..currentSpills.."/5"
						player:WaitForChild("leaderstats"):WaitForChild("Points").Value = player:WaitForChild("leaderstats"):WaitForChild("Points").Value + 2
						wait(0.5)
						debounce = false
					else
						debounce = true
						hit.Size = hit.Size - Vector3.new(0,0.36,0.36)
						wait(0.5)
						debounce = false
					end
				end
			end
		end
	end)
end)

This is supposed to make it so that when the brush touches the spill. the spill shrinks, but nothing happens when it touches it.

You don’t need PlayerAdded for this.

I don’t know the rest of your script’s context (where it’s located, etc.) so this may or may not work:

local mopBrush = script.Parent
local debounce = false
local currentSpills = 5
mopBrush.Touched:Connect(function(hit)
	if hit.Name == "Spill" and debounce == false and currentSpills > 0 then
		debounce = true
		hit.Size = hit.Size - Vector3.new(0,0.36,0.36)
		currentSpills = currentSpills - 1
		script.Parent.Parent.Parent.ToolTip = "Mop: "..currentSpills.."/5"
		local player = game.Players:GetPlayerFromCharacter(script.Parent.Parent.Parent.Parent)
		player:WaitForChild("leaderstats"):WaitForChild("Points").Value = player:WaitForChild("leaderstats"):WaitForChild("Points").Value + 2
		wait(0.5)
		debounce = false
	end
end)

It still doesnt do anything when it touches the spill.

14:01:02.462 - Infinite yield possible on ‘Players.U_npluggedDev:WaitForChild(“leaderstats”)’

That means that leaderstats is not a thing.

Touched events are often unreliable. I recommend you do raycasting for this.