TouchPan event on Android devices doesn't trigger UserInputState.Begin anymore

Triggering the TouchPan event on Android devices doesn’t output the UserInputState.Begin during the beginning of the panning. Change and End UserInputStates still seem to work.

Feel free to reproduce on an android device.

game:GetService(“UserInputService”).TouchPan:Connect(function(_, _, _, state, gpe)
print(state)
end)

This has broken a huge part of my game’s controls on Android devices.

This is just an acknowledgment announcement!

We’ve filed a ticket into our internal database for this issue, and will come back as soon as we have updates!

Thanks for flagging!

5 Likes

Any updates on this? Been quite a while. Especially considering that it’s outright broken

1 Like

Hi,

Can you confirm this used to work and only broke recently? If it did work, when was the last time you remember it working.

Thanks!

Yes, I can confirm that it used to work. Had the same functionality in my game for years. Started getting reports about it on 24th of June, so the API broke around that time.

Again, the API works fine on iOS, but not on Android.

1 Like

Thanks for the report, a fix for this just went in, it will roll out over the next several weeks.

1 Like

Hi,

This should be fixed for updated Roblox clients.

Thanks