TouchTap and TouchTapInWorld not working when player is walking

A player told me they couldn’t trigger touchtap/touchtapinworld events unless their player was standing still. They were using the dynamic thumbstick.

This is my code:

trove:Connect(UserInputService.TouchTapInWorld, function(position, processedByUI)
	if processedByUI then return end
	if equipped then
		props.ability:Start()
	end
end)

They said they have an LG phone. It also works fine on my phone it just seems to be for this player.

This is the video they sent me.

3 Likes

Thanks for the report! I filed a ticket in our internal database and we’ll follow up when we have an update for you.

3 Likes

Thanks for you report, we couldn’t reproduce this bug.
Do you have any further details?

Just ran into this issue myself. QA testers pointed out this bug is android related since it seems to work fine on iOS devices. This happened with TouchTap on ImageButtons.

We rolled out some changes to unify behavior between Android and iOS touch gestures today. It looks like TouchTap is now able to be triggered while a user is moving with the virtual thumbstick on Android. Feel free to give it a spin and let us know if you’ve got any further questions.