A player told me they couldn’t trigger touchtap/touchtapinworld events unless their player was standing still. They were using the dynamic thumbstick.
This is my code:
trove:Connect(UserInputService.TouchTapInWorld, function(position, processedByUI)
if processedByUI then return end
if equipped then
props.ability:Start()
end
end)
They said they have an LG phone. It also works fine on my phone it just seems to be for this player.
This is the video they sent me.