TouchTap and TouchTapInWorld not working when player is walking

A player told me they couldn’t trigger touchtap/touchtapinworld events unless their player was standing still. They were using the dynamic thumbstick.

This is my code:

trove:Connect(UserInputService.TouchTapInWorld, function(position, processedByUI)
	if processedByUI then return end
	if equipped then
		props.ability:Start()
	end
end)

They said they have an LG phone. It also works fine on my phone it just seems to be for this player.

This is the video they sent me.

3 Likes

Thanks for the report! I filed a ticket in our internal database and we’ll follow up when we have an update for you.

3 Likes