For whatever reason, TouchTap event doesn’t fire on UI elements for mobile – is there a different event work around? I don’t want to use MouseButton1Down as this is for assets in a ScrollingFrame so when the player tries to scroll, I don’t want it accidentally selecting the button.
If anyone ever runs into similar issue, make sure that the UI TextButtons / ImageButtons are set to have a higher ZIndex than the ScrollingFrame itself – it’ll fix the problem.