INTRODUCTION
I’m currently working (again) on my game, it’s currently just me as one-man army working on it and the game is still nameless at the moment. Essentially, it’s a tower defense game with the standard tower system, but I want to expand the concept a bit further. The project originally started at the end of 2022, and now it’s a fresh restart. A lot has already been completed, so I’ll be showing these and new things through the devlog over time. I’m looking forward to feedback and ideas. °^°
CREDITS
*@DerErneuerer | Founder, Owner, Scripter
*@Sir_Sense | Co-Founder, Ideas, Big Contribution at the Project Start
*@unit_spear | Community Manager, Ideas, Advision
*@DeepLxght | Advision, Ideas
*Stephan | Mental support
UPDATE
First, let’s talk about the lobby. There will be an update on my current progress in the actual game next time. For the lobby, I’ve experimented with a different concept by making it purely GUI-based, featuring a cross-server server list (more on that soon), a store (for towers), quests, guilds (clans), and settings. Icons will be changed in the future. For now, let’s focus on the design:
Menu
Server
Store
This is a special case where I would really appreciate ideas, as I’m not completely satisfied with the design. I would also like to try out a more unique system, so if anyone has suggestions, I’d love to hear them.
Options
Since this is meant to be an introduction for now, I won’t go into the code yet. However, I’ll be happy to share more details once I implement new features. Thank you in advance for any feedback, and I’m excited to continue developing this project. Bye, bye.