Tower Defense Simulator: Frost Invasion Update

It’s been a while since Halloween huh? Finally after months of working on this update, we are happy to release the long anticipating update! This update has 2 events! The Frost Invasion event and Metaverse Event.

:snowflake: FROST INVASION [EVENT] :palm_tree: :sunny:

  • 20 Waves of INTENSE gameplay
  • :hammer: Sledger [TOWER]
    • Can be bought for 500 R$

:ice_cube: FROST SEASON :cold_face:

  • Shards can be earned in normal matches now! The amount varies from difficulty.
    • Winter event gives the most!
  • Frost Crate [!]
    • Minigunner
    • Pyromancer
    • Commander
    • Ranger
Rewards
  1. Basic Crate
  2. Frost Crate
  3. Frozen Emote
  4. Premium Crate
  5. Frost Crate
  6. Raw Dinner Emote
  7. Premium Crate
  8. Frost Crate
  9. Deluxe Crate
  10. Frost Crate
  11. Recliner Emote

:soon: More skins, emotes, and nametags coming to part 2 of the season! :eyes:

METAVERSE EVENT :cityscape:

Help Giga AJ Striker defend against 10 waves of zombies! Its a fairly easy event for new players so don’t expect much! If you complete it, claim a basic crate in your rewards tab and enjoy your Week 4 crate!

TOWER REWORKS :muscle:

  • Minigunner
    • Changed to 4 levels
    • Revamped design and animations
    • Increased firerate
  • Militant
    • Increased firerate
    • Uses ammo and a reloading system
    • Cheaper placement cost
  • Rocketeer
    • Change to 4 levels
    • Increased range
    • Revamped design and animations
  • Pyromancer
    • Added turning to hit more enemies
    • Improved animations and weapon models
  • Crook Boss
    • Changed to 4 levels
    • Crooks now spawn at level 2
    • Crooks replaced by “Guards”
    • Revamped design and animations

:skull: TOXIC GUNNER :jack_o_lantern:

  • Three shot, single target support tower
  • Slows down enemies by 10% speed per shot
  • Deals damage over time

SOME TOWER BALANCES :balance_scale:

  • Ace Pilot :small_airplane:
    • Improved bomb dropping accuracy (All lvls use lvl 5 aiming now)
    • Increased speed of bombs
    • Nerfed max bomb damage
    • Nerfed lvl 2 bomb damage
    • Added take off animation
    • Provides hidden detection to nearby towers for 30 seconds per wave
  • Electroshocker :zap:
    • Reduced starting cost to $325

:world_map: MAPS!

  • Abandoned City
  • Winter Cataclysm
  • Marshlands
  • Lay By
  • Space City remake
  • Candy Valley remake
  • Infernal Abyss remake
  • Chess Board remake
  • Cyber City remake
  • Rocket Arena remake
  • Grass Isle remake
  • Forest Camp remake
  • Farmlands remake
  • The Heights remake

:desktop_computer: Revamped UI Part 1

A ton of the UI got revamped to look more clean and consistent. This isn’t the end of our UI as we plan on release the Armory and new Store!


:ok_hand: QUALITY OF LIFE CHANGES! :happy3:

  • KEYBINDS ARE ADDED! :keyboard:
    • Press 1 - 5 in-game to bring up tower placement
  • Rewards and Scores menus are sorted in alphabetical order
  • Performance changes to troop functionality
  • Revamped dual lane maps to swap between lanes with the same amount of enemies
  • Re-enabled HQ explosions
  • Nametags now use Display Names
  • Fixed multi-lane targeting :exclamation:

:video_game: NEW LOBBY :space_invader:

We bring you a remake of the 2019 retro lobby, inspired by Flood Escape 2’s lobby! Explore a large, abandoned… yet still alive, mall! No need for the Hardcore lobby when you can join your friends in the same server!
:musical_note: Enjoy the comforting new lobby theme by @Phoqus too! :heart:

:+1: EXTRAS

  • Made some minor changes to wave layouts and early game health
  • New zombie faces
  • New explosion effect
  • Fixed delay between song intros and loop
  • Wave skip now disappears when everyone casts a vote
  • Health bar now shakes and make sounds when damaged

:wrench: BUG FIXES

Yes, we are aware of the current bugs and plan on releasing a hot fix soon. For now, here’s a list of the things we fixed :wink:

  • Fixed first targeting
  • Fixed Dough Boy Soldier
  • Fixed Demon Gladiator
  • Fixed dialog
  • Fixed scaled placement costs
  • Fixed many other bugs

:heart: SPECIAL THANKS

This update is so huge, I probably forgot to put a ton of things on this update log. Anyways, heres a bunch of thanks to the people that supported this update!

New developers:
@chemeries @JohnDrinkin @Your_Adversary @AMGMX

Community Managers and staff for maintaining the community!
@RichSpectin @ActuallyHydrated @PedroMendz

Balancing Help:
@TomDaNinj_a @Shiny_Gemm
More balancing will be added in a future content update

Render Help:
@Khomphell

Trailer:
@TDXiswinning @Profine

Maps:
@rhysskosakowski @Angermode

Assets:
@ebur1n, Wasabi & Mihq

Moral Support:
@Phoqus & All of our QA testers

Most importantly… all of our players! :heart:

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