– Ajedi32 (Credit this guy more than me.)
– Kit from TheFurryFox (Credit me if you want.)
disasters = {“1”,“7”,“14”,“20”,“26”,“32”,“38”,“44”,“50”,“55”} – This is where you list the names models that you want to use for disasters.
– The list must look like this {“Model”,“Model”,“Model”,“Model”,“Model”} and so on.
– Disaster names are case-sensitive and all disaster models must be in the lighting
countdownTime = 1 – The ammount of time to wait between each disaster.
disasterTime = 300 – The ammount of time that the disaster will be in the game before it is removed.
countdownMessage = “Randomly generating Tower… Will be ready in % seconds…” – The message displayed between disasters. %s will be replaced with the number of seconds left.
– Unless you know what you are doing, please leave the below code alone.
items = {}
leaderboard = game.Workspace:findFirstChild(“BTS Leaderboard”) – Used to work with my BTS leaderboard
local w = game.Workspace:getChildren()
for i=1,#w do
if w[i].Name == “leaderboard” and w[i]:findFirstChild(“running”) ~= nil and w[i]:findFirstChild(“points”) ~= ni then
leaderboard = w[i]
end
end
for i=1,#disasters do
local item = game.Lighting:findFirstChild(disasters[i])
if item ~= nil then
item.Parent = nil
table.insert(items, item)
else
print("Error! “, disasters[i], " was not found!”)
end
end
function chooseDisaster()
return items[math.random(#items)]
end
function sethint(text)
local hint = game.Workspace:findFirstChild(“hint”)
if (hint ~= nil) then
hint.Text = text
else
print(“Hint does not exist, creating…”)
h = Instance.new(“Hint”)
h.Name = “hint”
h.Text = text
h.Parent = game.Workspace
end
–print("Hint set to: ", text)
end
function removeHint()
hint = game.Workspace:findFirstChild(“hint”)
if (hint ~= nil) then hint:remove() end
end
function countdown(time)
sethint(string.format(countdownMessage, tostring(time)))
while (time > 0) do
wait(1)
time = time - 1
sethint(string.format(countdownMessage, tostring(time)))
end
removeHint()
return true
end
while true do
countdown(countdownTime)
if leaderboard ~= nil and leaderboard:findFirstChild("running") and leaderboard:findFirstChild("points") then -- For use with my BTS leaderboard.
leaderboard.points.Value = 30 --Points after you survive disasters.
leaderboard.running.Value = true
end
local m = chooseDisaster():clone()
if disasterMessage ~= nil then
local msg = Instance.new("Message")
msg.Name = "DisasterMsg"
msg.Text = string.format(disasterMessage, m.Name)
msg.Parent = game.Workspace
wait(3)
msg.Parent = nil
end
m.Parent = game.Workspace
m:makeJoints()
wait(disasterTime)
m:remove()
if leaderboard ~= nil then -- For use with the bts leaderboard.
leaderboard.running.Value = false
end
end