Hello!
So i have a tower defense type game and when spamming tower it can cause towers to spawn over the dead zone and then die, altough thats not where i clicked. I have a spawntower function in the local script, which invokes a server function to place the tower.
- I’m wondering if thats a server issue or a client issue?
- In my server side placement module is a hitbox that gets created, and it slowly shows on all placed towers once a new placeholder gets added. So maybe they tower is placed into the position of a hitbox before it gets created and then gets flung?
Lmk if any code needed!