Hello everyone, i was wondering how did TDS make their springy tower placement effect like the tower will kinda fall back to the last mouse position like in this video here :
If anyone got a solution or a way please tell me in this post
Hello everyone, i was wondering how did TDS make their springy tower placement effect like the tower will kinda fall back to the last mouse position like in this video here :
If anyone got a solution or a way please tell me in this post
have to positions, one where the unit should be and one where the unit is. position the unity inbetween the two points and make the feet point towards the new position and the head point towards the old one. (you can delay the old position and how much it updates to make the effect more βspringyβ)