Hi, I’m building something that creates a knife to face an enemy. However, when I try to use :ToWorldSpace() on the CFrame, it doesn’t work, and faces awkwardly. The Orientation Offset on the knife is (-90, 90, 0). Does anyone know how to change that to covert and work with Angles?
If it helps, here’s my script:
local offset = CFrame.Angles(math.rad(-90), math.rad(90), 0)
local goalz = {} --Tweenservice goal
goalz.Position = head.Position
goalz.CFrame = CFrame.new(knif.Position, head.Position)
--knif is the knives position, head is the enemies head
goalz.CFrame = goalz.CFrame:ToWorldSpace(offset)
--offset