Tracer Motion blur

Hey, so I’m currently working on a Tactical Shooter game, and I’m focusing on implementing a “tracer” system. However, I need help with one specific aspect: having the tracers follow the camera. I’m not entirely sure how to explain it, but you can see what I mean by watching this video:

Something similar to this: https://www.youtube.com/watch?v=VqJ2IQrxxlU (Some might consider it a minor detail, but in the long run, it adds a lot to the overall experience.)

Also i tried referencing my tracer code on FEGK but the code there was so messy i gave up and i tried doing it myself but im bad at maths and all i did was a messy trail system that didnt work with rotation and didnt look good

i hope someone replies quick.

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Bumping this post as I also can’t figure out the math behind this, pretty sure it’s called tracer motion blur or something

Bumping this again since I’d also love to know how this is done.

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i ALSO want to know how this was done cause i dont know how to do this

Really need to know how to do this. Been trying to do it for months.

You can try using MouseDelta. It might help.

Bump. Really need to know how this works.

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