Hey, so I’m currently working on a Tactical Shooter game, and I’m focusing on implementing a “tracer” system. However, I need help with one specific aspect: having the tracers follow the camera. I’m not entirely sure how to explain it, but you can see what I mean by watching this video:
Something similar to this: https://www.youtube.com/watch?v=VqJ2IQrxxlU (Some might consider it a minor detail, but in the long run, it adds a lot to the overall experience.)
Also i tried referencing my tracer code on FEGK but the code there was so messy i gave up and i tried doing it myself but im bad at maths and all i did was a messy trail system that didnt work with rotation and didnt look good
i hope someone replies quick.