I work for a game which is old, and takes a while to load into new servers (10-14 refreshes). I had recently discovered a horrible method they were using to update models, by reparenting them all, at once. I have fixed that method, but I worry the game still has those unnecessary methods. How would I track everything that happens when the server begins? (Reparenting, etc)
Unless they placed some sort of print()
command, or something in the Script errors out in the output, you might have to search up all the Scripts that are currently in that game.
Feel free to correct me.
There is no errors when the game boots up, and I tried to hook up ChildAdded to see how many entries it gets, but the script ends up failing due to how many things change. I’m gonna see if script performance or other GUI on Studio could tell me what’s up with it.
I probably have to though, you’re right. I wanted to see if there was any way to spot the spike though
You can track the F9 console to see the performance of them game. It however shows the performance for all Scripts merged together, not individual script’s performance.
Yeah, that’s the problem. I’m gonna presumably try and see what happens after, so I can understand the aftermath.
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